Difference between revisions of "DCS event dead"

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m (1 revision imported)
 
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   id = 8,
 
   id = 8,
 
   time = Time,
 
   time = Time,
   initiator = Unit,
+
   initiator = [[DCS_Class_Object|Object]],
 
  }
 
  }
 
   
 
   

Revision as of 01:43, 5 March 2022


Event: S_EVENT_DEAD Added with: 1.2.4
Enum ID: 8 Event Locality: None
Description: Occurs when an object is completely destroyed.

Initiator : The unit that is was destroyed.

Table Format: The dead event table is in the following format.
Event = {
  id = 8,
  time = Time,
  initiator = Object,
}
Examples:
Notes:
Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,