Difference between revisions of "DCS event ejection"
From DCS World Wiki - Hoggitworld.com
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+ | [[Category:Game Patch 1.2.4|event ejection]] |
Latest revision as of 06:53, 17 March 2022
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+ | [[Category:Game Patch 1.2.4|event ejection]] |
Event: | S_EVENT_EJECTION | Added with: 1.2.4 | |
Enum ID: | 6 | Event Locality: None | |
Description: | Occurs when a pilot ejects from an aircraft
Initiator : The unit that has ejected Target : An object representing the object that ejected. If the aircraft has an ejector seat then the seat itself is the target object. If this is the case then the event will be followed by discard chair after ejection to attain the actual pilot. For aircraft without an ejector seat the target represents the pilot object that has ejected. NOTE it isn't a normal object and most scripts don't work on it! | ||
Table Format: | The ejection event table is in the following format.
Event = { id = 6, time = Time, initiator = Unit, target = Object, } | ||
Examples: | |||
Notes: | |||
Events: | shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch, |