Difference between revisions of "DCS event landing after ejection"

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Line 17: Line 17:
 
   id = 31,
 
   id = 31,
 
   time = Time,
 
   time = Time,
   initiator = Unit,
+
   initiator = [[DCS_Class_Object|Object]],
   place = Unit,
+
   place = [[DCS_Class_Unit|Unit]],
 
   subplace = number,   
 
   subplace = number,   
 
  }
 
  }
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Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.  
 
Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.  
 
 
 
 
 
}}
 
}}

Revision as of 01:46, 5 March 2022


Event: S_EVENT_LANDING_AFTER_EJECTION Added with: 2.5.6
Enum ID: 31
Description: Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
  Initiator : Static object representing the ejected pilot.
  Place : Aircraft that the pilot ejected from.
Table Format: The dead event table is in the following format.
Event = {
  id = 31,
  time = Time,
  initiator = Object,
  place = Unit,
  subplace = number,  
}
Examples:
Notes: Place may not return as a valid object if the aircraft has crashed into the ground and no longer exists.

Subplace is always 0 for unknown reasons.

Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.

Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop