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  • ...mission designs that are simply impossible to create with the GUI mission editor and triggers. * '''Mission Editing'''
    2 KB (206 words) - 21:57, 18 November 2020
  • This guide applies to using the DCS mission editor and the scripting engine. ...that the mission editor will automatically assemble the task inside of the mission file. Effectively it is a task of tasks and may give the AI rules for how t
    8 KB (1,266 words) - 02:50, 21 September 2023
  • ...es to add a UI for changing your missions coalitions composition after the mission was created. Program for modifying localization with a mission.
    838 bytes (114 words) - 19:21, 22 May 2020

Page text matches

  • [[Mission Types| ...<span class="btn btn-lg btn-primary btn-block" href="#" role="button">Mission Types</span>]]
    19 KB (2,403 words) - 20:36, 7 November 2022
  • ...mission designs that are simply impossible to create with the GUI mission editor and triggers. * '''Mission Editing'''
    2 KB (206 words) - 21:57, 18 November 2020
  • This guide applies to using the DCS mission editor and the scripting engine. ...that the mission editor will automatically assemble the task inside of the mission file. Effectively it is a task of tasks and may give the AI rules for how t
    8 KB (1,266 words) - 02:50, 21 September 2023
  • ...mission makers a more sophisticated method of monitoring and controlling a mission in DCS. ...e to create your own functions. There are multiple ways within the mission editor to use scripting. See the following graphics.
    8 KB (1,299 words) - 00:12, 12 April 2018
  • ...the object. This is the name that is assigned to the object in the Mission Editor. Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
    56 KB (7,441 words) - 00:25, 19 April 2018
  • ...env.mission. This table is almost the entirety of the contents of a given mission. ...favorite zip program, and then open the mission file in your favorite text editor to explore from there.
    10 KB (879 words) - 01:25, 16 November 2022
  • ...that the DCS mission editor will default to using for groups placed in the editor. [[DCS_task_mission|mission]]
    891 bytes (118 words) - 02:05, 21 September 2023
  • ...tor. Additionally a few trigger functions act as a gateway between mission editor triggers and related scripting functions.
    627 bytes (83 words) - 22:21, 17 March 2022
  • ...group with this task. Reason 138 why LUA can be more fun than the mission editor. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (197 words) - 00:12, 12 April 2018
  • |tName= mission ...reate a group in the mission editor and place a route, you are created its mission task.
    4 KB (659 words) - 22:12, 20 February 2022
  • ...ta that is relevant to the mission editor are saved within your DCS\MissionEditor folder. Default location is listed below: C:\Users\<username>\Saved Games\DCS\MissionEditor\weather\dynamic
    3 KB (517 words) - 09:04, 13 April 2018
  • ...group with this task. Reason 138 why LUA can be more fun than the mission editor. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    3 KB (439 words) - 23:29, 16 November 2022
  • ...rigger condition "Random %" has proven to be a source of confusion to many mission builders. This page is meant to clarify how ''Random'' is used in the simul ...ed. Please familiarize yourself with how triggers operate if needed: [[DCS_editor_triggerBasics|Trigger Basics]]
    11 KB (1,742 words) - 08:46, 22 September 2021
  • {{Mission Scripting Mission Editor Trigger:
    2 KB (275 words) - 05:51, 19 April 2021
  • This guide applies to using the DCS mission editor and the scripting engine. ...est suited for attacking very specific targets that may be critical to the missions objective.
    6 KB (899 words) - 00:12, 12 April 2018
  • {{Mission Scripting ...group of the name groupName at its initial location as set in the mission editor. |
    2 KB (234 words) - 19:25, 13 May 2023
  • {{Mission Scripting Mission Editor Trigger:
    2 KB (280 words) - 05:56, 19 April 2021
  • {{Mission Scripting Mission Editor Trigger:
    2 KB (330 words) - 05:53, 19 April 2021
  • {{Mission Scripting Mission Editor Trigger:
    2 KB (327 words) - 05:54, 19 April 2021
  • ...Theses tasks are available as an option in the enroute listing. Within the mission file itself these tasks are actually a engageTargets tasking with pre-defin Within the mission editor the task role selection filters the list of valid attributeNames to be rele
    2 KB (316 words) - 22:22, 18 March 2024
  • {{Mission Scripting |desc= Returns a table of the payload set for unitName in the mission editor. "Live" payload is not currently possible due to how the data is organized.
    509 bytes (62 words) - 22:58, 13 April 2018
  • {{Mission Scripting ...table of the payload for the specified group as defined in the the mission editor. "Live" payload is not currently possible due to how the data is organized.
    543 bytes (66 words) - 22:56, 13 April 2018
  • ...country. Group data table is in the same format as created by the mission editor. start_time number time in seconds after mission start time that the group will spawn in. If 0 the group will spawn immediat
    7 KB (988 words) - 07:52, 20 March 2024
  • |notes= In the mission editor this command is only available if certain unit types exist within the group See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1,021 bytes (156 words) - 23:04, 28 October 2022
  • {{Mission Scripting ...ed vec2 coordinate within the specified zone as defined within the mission editor. If the optional variable innerRadius is given the random point will be ge
    1 KB (159 words) - 05:24, 10 September 2018
  • {{Mission Scripting ...group of the name groupName at its initial location as set in the mission editor. |
    1 KB (167 words) - 22:50, 13 April 2018
  • The mission editor UI generally displays frequency values in megahertz (MHz) while this comman See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (166 words) - 21:49, 12 January 2024
  • ...: I have no idea what this is, but the value in the task with the mission editor is set to true, so it might be required. |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (263 words) - 00:47, 21 October 2021
  • {{Mission Scripting ...p by the name groupName back to its initial location as set in the mission editor. '''Teleports the group in its current condition. Destroyed vehicles will s
    2 KB (211 words) - 23:06, 13 April 2018
  • ...omber formations to simultaneously bomb a given target. Within the mission editor this task also has tools for placing units in historic bomber formations. This task is also labeled as "WW2: Big Formation" in the editor, but it is functional with any aircraft assigned the ground attack task.
    1 KB (220 words) - 00:12, 12 April 2018
  • The mission editor UI generally displays frequency values in megahertz (MHz) while this comman See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (193 words) - 21:56, 12 January 2024
  • ...This option is apparently not available for some reason within the mission editor. I don't know if it is actually functional or not. I need to investigate. - See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (242 words) - 00:12, 12 April 2018
  • Within the mission editor the task role selection filters the list of valid attributeNames to be rele See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (215 words) - 19:22, 30 July 2018
  • ...es to add a UI for changing your missions coalitions composition after the mission was created. Program for modifying localization with a mission.
    838 bytes (114 words) - 19:21, 22 May 2020
  • {{Mission Scripting ...he group. '''Group will spawn with the same task as defined in the mission editor.''' The optional variables define which units in the group will not be ran
    2 KB (330 words) - 23:11, 13 April 2018
  • .... With the 1.5 patch two of the values have different names in the mission editor. However the behavior is still exactly the same as before, its just labeled See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (303 words) - 00:12, 12 April 2018
  • {{Mission Scripting ...wing tools. By default it will inherit as many properties from the mission editor as possible. Any valid entry for [[MIST markerAdd|mist.marker.add]] will be
    3 KB (551 words) - 22:38, 11 February 2022
  • name: Serves no purpose other than for readability in the mission editor See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (266 words) - 05:04, 23 October 2021
  • In the mission editor this task is call "WW2 Carpet Bombing". This task is not limited to WW2 air |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    3 KB (417 words) - 23:38, 5 November 2021
  • ...named 'arty' to fire 20 shells into a zone that is defined in the mission editor named "killzone'. |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    3 KB (404 words) - 08:20, 7 May 2021
  • The triggers menu is used to create and edit triggers in a mission that can govern any game logic a user can dream up. It primarily consists o === Mission Start ===
    4 KB (609 words) - 08:40, 23 June 2021
  • ==Mission Editor Frequently Asked Questions== ...ission. This option can be toggled on or off at any time while editing the mission via the '''''watch icon''''' on the bottom bar. You will also see the year
    5 KB (942 words) - 09:17, 5 January 2024
  • This is transcribed from an auto-translation of the original Russian msf_mission_developers_guide.pdf documentation ...Scripting Engine (SSE) and this add-on script engine framework called the Mission Scripting Foundation (MSF).
    13 KB (1,893 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    542 bytes (72 words) - 00:12, 12 April 2018
  • ...eturns the position of a coalitions "bullseye" as specified in the mission editor.
    601 bytes (61 words) - 07:27, 17 March 2022
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    607 bytes (76 words) - 00:12, 12 April 2018
  • |desc= Returns the initial size of the group as defined in the mission editor or if spawned via function. This number will not change as units are destro
    592 bytes (71 words) - 23:11, 17 March 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    614 bytes (75 words) - 22:10, 28 April 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    619 bytes (76 words) - 22:09, 28 April 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    612 bytes (75 words) - 22:09, 28 April 2022

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