DCS task attackGroup

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Task: AttackGroup Added with: 1.2.4
Hierarchy: Scripting Root > Tasks > Main task > AttackGroup
Tasking Type: Main task
For: Airplanes, Helicopters
Available Under: CAS, CAP, Fighter Sweep, Intercept, SEAD, AntiShip
Description: Assigns the controlled group to attack a specified group.

Note: The targeted group becomes automatically detected for the controlled group.

Format: This task needs to be in the following format.
AttackGroup = { 
  id = 'AttackGroup', 
  params = { 
    groupId = Group.ID,
    weaponType = number,
    expend = enum AI.Task.WeaponExpend,
    directionEnabled = boolean,
    direction = Azimuth,
    altitudeEnabled = boolean,
    altitude = Distance,
    attackQtyLimit = boolean,
    attackQty = number,
  } 
}


Required parameters: groupId

Optional Parameters: All other variables are optional. Some variables require other entries, for example the boolean values require the corresponding value if the boolean is true.

Enumerators: weaponType is a number associated with a correspond weapons flags

AI.Task.WeaponExpend

"QUARTER" = "Quarter"
"TWO"     = "Two"
"ONE"     = "One"
"FOUR"    = "Four"
"HALF"    = "Half"
"ALL"     = "All"
Examples:
Notes: Need to test, but I believe there is a possibility that you can assign friendly groups as a valid target and the AI will engage said group with this task. Reason 138 why LUA can be more fun than the mission editor.

See article Mission Editor: AI Tasking for more information on how AI tasking is handled within DCS.

Task List: Main Tasks: mission, AttackGroup, AttackUnit, Bombing, CarpetBombing, AttackMapObject, BombingRunway, orbit, refueling, land, follow, followBigFormation, escort, Embarking, fireAtPoint, hold, FAC_AttackGroup, EmbarkToTransport, DisembarkFromTransport, CargoTransportation, goToWaypoint

En-route Tasks: engageTargets, engageTargetsInZone, engageGroup, engageUnit, awacs, tanker, ewr, FAC_engageGroup, FAC

Commands: script, setCallsign, setFrequency, switchWaypoint, stopRoute, switchAction, setInvisible, setImmortal, activateBeacon, deactivateBeacon, eplrs, start, transmitMessage, stopTransmission

Options: ROE, Reaction To Threat, Radar Using, Flare Using, Formation, RTB On Bingo, silence, Disperse on Attack, Alarm State, RTB on Out of Ammo, ECM Using, Prohibit AA, Prohibit Jettison, Prohibit Afterburner, Prohibit AG, Missile Attack Range, Prohibit WP Pass Report, Engage Air Weapons