DCS task hold

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Task: Hold Added with: 1.2.4
Hierarchy: Scripting Root > Tasks > Main task > Hold
Tasking Type: Main task
For: Ground vehicles
Available Under: Ground Nothing (default and unseen tasks for vehicles)
Description: Stops a ground force in its current position.
Format: This task needs to be in the following format.
Hold = { 
  id = 'Hold', 
  params = { 
  } 
}


Required parameters:


Optional Parameters:

-- HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLDDDDDDDDDD

Enumerators: N/A
Examples:
Notes: See article Mission Editor: AI Tasking for more information on how AI tasking is handled within DCS.
Task List: Main Tasks: mission, AttackGroup, AttackUnit, Bombing, CarpetBombing, AttackMapObject, BombingRunway, orbit, refueling, land, follow, followBigFormation, escort, Embarking, fireAtPoint, hold, FAC_AttackGroup, EmbarkToTransport, DisembarkFromTransport, CargoTransportation, goToWaypoint

En-route Tasks: engageTargets, engageTargetsInZone, engageGroup, engageUnit, awacs, tanker, ewr, FAC_engageGroup, FAC

Commands: script, setCallsign, setFrequency, switchWaypoint, stopRoute, switchAction, setInvisible, setImmortal, activateBeacon, deactivateBeacon, eplrs, start, transmitMessage, stopTransmission

Options: ROE, Reaction To Threat, Radar Using, Flare Using, Formation, RTB On Bingo, silence, Disperse on Attack, Alarm State, RTB on Out of Ammo, ECM Using, Prohibit AA, Prohibit Jettison, Prohibit Afterburner, Prohibit AG, Missile Attack Range, Prohibit WP Pass Report, Engage Air Weapons