Difference between revisions of "DCS func addEventHandler"

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Line 64: Line 64:
 
           m[#m+1] = event.target :getName()
 
           m[#m+1] = event.target :getName()
 
       end  
 
       end  
     
 
 
 
       trigger.action.outText(table.concat(m), 60)
 
       trigger.action.outText(table.concat(m), 60)
 
   end
 
   end
   
+
  world.addEventHandler(e)
    world.addEventHandler(e)
 
  
  

Latest revision as of 00:58, 18 March 2022

Scripting Root

Envrioment: Mission Scripting
Function: addEventHandler Added with: 1.2.0
Member Of: world
Syntax: function world.addEventHandler(EventHandler handler )
Description: Adds a function as an event handler that executes whenever a simulator event occurs. The most common uses of event handlers are to track statistics of units within a given scenario and to execute code based on certain events occurring. Handlers are passed event tables which contains numerous data regarding the event.

For examples of the event tables returned, reference the event page on the wiki to get more information regarding the event.

Event Types: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,


Return Value: function
Return Example:
Examples: The following displays a message detailing the event that occurred:
  local e = {}
  function e:onEvent(event)
      local m = {}
      m[#m+1] = "Event ID: "
      m[#m+1] = event.id
      if event.initiator then 
         m[#m+1] = "\nInitiator : "
         m[#m+1] = event.initiator:getName()
      end
      if event.weapon then 
         m[#m+1] = "\nWeapon : "
         m[#m+1] = event.weapon :getTypeName()
      end 
      if event.target then 
         m[#m+1] = "\nTarget : "
         m[#m+1] = event.target :getName()
      end 
      trigger.action.outText(table.concat(m), 60)
  end
  world.addEventHandler(e)
Related Functions: World Functions: addEventHandler, removeEventHandler, getPlayer, getAirbases, searchObjects, getMarkPanels, removeJunk
Notes: