Description:
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The world singleton contains functions centered around two different but extremely useful functions.
1. Events and event handlers are all governed within world.
Event Types: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,
2. A number of functions to get information about the game world.
2A. In DCS 2.9.10 a few functions governing fog were added to a weather table within the world singleton. These functions currently control and get information on fog in mission.
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Enumerators and Other Data:
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The event enumerator defines all of the types of events that can occur.
world.event = {
S_EVENT_INVALID = 0,
S_EVENT_SHOT = 1,
S_EVENT_HIT = 2,
S_EVENT_TAKEOFF = 3,
S_EVENT_LAND = 4,
S_EVENT_CRASH = 5,
S_EVENT_EJECTION = 6,
S_EVENT_REFUELING = 7,
S_EVENT_DEAD = 8,
S_EVENT_PILOT_DEAD = 9,
S_EVENT_BASE_CAPTURED = 10,
S_EVENT_MISSION_START = 11,
S_EVENT_MISSION_END = 12,
S_EVENT_TOOK_CONTROL = 13,
S_EVENT_REFUELING_STOP = 14,
S_EVENT_BIRTH = 15,
S_EVENT_HUMAN_FAILURE = 16,
S_EVENT_DETAILED_FAILURE = 17,
S_EVENT_ENGINE_STARTUP = 18,
S_EVENT_ENGINE_SHUTDOWN = 19,
S_EVENT_PLAYER_ENTER_UNIT = 20,
S_EVENT_PLAYER_LEAVE_UNIT = 21,
S_EVENT_PLAYER_COMMENT = 22,
S_EVENT_SHOOTING_START = 23,
S_EVENT_SHOOTING_END = 24,
S_EVENT_MARK_ADDED = 25,
S_EVENT_MARK_CHANGE = 26,
S_EVENT_MARK_REMOVED = 27,
S_EVENT_KILL = 28,
S_EVENT_SCORE = 29,
S_EVENT_UNIT_LOST = 30,
S_EVENT_LANDING_AFTER_EJECTION = 31,
S_EVENT_PARATROOPER_LENDING = 32,
S_EVENT_DISCARD_CHAIR_AFTER_EJECTION = 33,
S_EVENT_WEAPON_ADD = 34,
S_EVENT_TRIGGER_ZONE = 35,
S_EVENT_LANDING_QUALITY_MARK = 36,
S_EVENT_BDA = 37,
S_EVENT_AI_ABORT_MISSION = 38,
S_EVENT_DAYNIGHT = 39,
S_EVENT_FLIGHT_TIME = 40,
S_EVENT_PLAYER_SELF_KILL_PILOT = 41,
S_EVENT_PLAYER_CAPTURE_AIRFIELD = 42,
S_EVENT_EMERGENCY_LANDING = 43,
S_EVENT_UNIT_CREATE_TASK = 44,
S_EVENT_UNIT_DELETE_TASK = 45,
S_EVENT_SIMULATION_START = 46,
S_EVENT_WEAPON_REARM = 47,
S_EVENT_WEAPON_DROP = 48,
S_EVENT_UNIT_TASK_COMPLETE = 49,
S_EVENT_UNIT_TASK_STAGE = 50,
S_EVENT_MAC_EXTRA_SCORE= 51,
S_EVENT_MISSION_RESTART= 52,
S_EVENT_MISSION_WINNER = 53,
S_EVENT_RUNWAY_TAKEOFF= 54,
S_EVENT_RUNWAY_TOUCH= 55,
S_EVENT_MAC_LMS_RESTART= 56,
S_EVENT_SIMULATION_FREEZE = 57,
S_EVENT_SIMULATION_UNFREEZE = 58,
S_EVENT_HUMAN_AIRCRAFT_REPAIR_START = 59,
S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH = 60,
S_EVENT_MAX = 61,
}
The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth
world.BirthPlace = {
wsBirthPlace_Air,
wsBirthPlace_RunWay,
wsBirthPlace_Park,
wsBirthPlace_Heliport_Hot,
wsBirthPlace_Heliport_Cold,
}
The volumeType enumerator defines the types of 3d geometery used within the world.searchObjects function
world.VolumeType = {
SEGMENT,
BOX,
SPHERE,
PYRAMID
}
Volumes: segment, box, sphere, pyramid
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