Singleton: | world | Added with: 1.2.0 | |
Description: | The world singleton contains functions centered around two different but extremely useful functions.
1. Events and event handlers are all governed within world. Event Types: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch, 2. A number of functions to get information about the game world. 2A. In DCS 2.9.10 a few functions governing fog were added to a weather table within the world singleton. These functions currently control and get information on fog in mission. | ||
Functions: | addEventHandler, removeEventHandler, getPlayer, getAirbases, searchObjects, getMarkPanels, removeJunk
world.weather getFogThickness, setFogThickness, getFogVisibilityDistance, setFogVisibilityDistance, setFogAnimation | ||
Enumerators and Other Data: | The event enumerator defines all of the types of events that can occur.
world.event = { S_EVENT_INVALID = 0, S_EVENT_SHOT = 1, S_EVENT_HIT = 2, S_EVENT_TAKEOFF = 3, S_EVENT_LAND = 4, S_EVENT_CRASH = 5, S_EVENT_EJECTION = 6, S_EVENT_REFUELING = 7, S_EVENT_DEAD = 8, S_EVENT_PILOT_DEAD = 9, S_EVENT_BASE_CAPTURED = 10, S_EVENT_MISSION_START = 11, S_EVENT_MISSION_END = 12, S_EVENT_TOOK_CONTROL = 13, S_EVENT_REFUELING_STOP = 14, S_EVENT_BIRTH = 15, S_EVENT_HUMAN_FAILURE = 16, S_EVENT_DETAILED_FAILURE = 17, S_EVENT_ENGINE_STARTUP = 18, S_EVENT_ENGINE_SHUTDOWN = 19, S_EVENT_PLAYER_ENTER_UNIT = 20, S_EVENT_PLAYER_LEAVE_UNIT = 21, S_EVENT_PLAYER_COMMENT = 22, S_EVENT_SHOOTING_START = 23, S_EVENT_SHOOTING_END = 24, S_EVENT_MARK_ADDED = 25, S_EVENT_MARK_CHANGE = 26, S_EVENT_MARK_REMOVED = 27, S_EVENT_KILL = 28, S_EVENT_SCORE = 29, S_EVENT_UNIT_LOST = 30, S_EVENT_LANDING_AFTER_EJECTION = 31, S_EVENT_PARATROOPER_LENDING = 32, S_EVENT_DISCARD_CHAIR_AFTER_EJECTION = 33, S_EVENT_WEAPON_ADD = 34, S_EVENT_TRIGGER_ZONE = 35, S_EVENT_LANDING_QUALITY_MARK = 36, S_EVENT_BDA = 37, S_EVENT_AI_ABORT_MISSION = 38, S_EVENT_DAYNIGHT = 39, S_EVENT_FLIGHT_TIME = 40, S_EVENT_PLAYER_SELF_KILL_PILOT = 41, S_EVENT_PLAYER_CAPTURE_AIRFIELD = 42, S_EVENT_EMERGENCY_LANDING = 43, S_EVENT_UNIT_CREATE_TASK = 44, S_EVENT_UNIT_DELETE_TASK = 45, S_EVENT_SIMULATION_START = 46, S_EVENT_WEAPON_REARM = 47, S_EVENT_WEAPON_DROP = 48, S_EVENT_UNIT_TASK_COMPLETE = 49, S_EVENT_UNIT_TASK_STAGE = 50, S_EVENT_MAC_EXTRA_SCORE= 51, S_EVENT_MISSION_RESTART= 52, S_EVENT_MISSION_WINNER = 53, S_EVENT_RUNWAY_TAKEOFF= 54, S_EVENT_RUNWAY_TOUCH= 55, S_EVENT_MAC_LMS_RESTART= 56, S_EVENT_SIMULATION_FREEZE = 57, S_EVENT_SIMULATION_UNFREEZE = 58, S_EVENT_HUMAN_AIRCRAFT_REPAIR_START = 59, S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH = 60, S_EVENT_MAX = 61, }
world.BirthPlace = { wsBirthPlace_Air, wsBirthPlace_RunWay, wsBirthPlace_Park, wsBirthPlace_Heliport_Hot, wsBirthPlace_Heliport_Cold, } The volumeType enumerator defines the types of 3d geometery used within the world.searchObjects function world.VolumeType = { SEGMENT, BOX, SPHERE, PYRAMID } | ||
Notes: | 2.5.5 Inserted S_EVENT_DETAILED_FAILURE into id 17.
2.5.6 Added S_EVENT_KILL, S_EVENT_SCORE , S_EVENT_UNIT_LOST , S_EVENT_LANDING_AFTER_EJECTION , -- Redacted for now. And changed S_EVENT_MAX to 33, 2.7.1? - 2.7.12 added events 38 through 45. 2.8.0 added events 46-48. 2.9.0 added 51-56 2.9.6 Moved and renamed some events, added other events to max list at 61 |