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  • {{Mission Scripting ...l re-assign the route of the specified groupName as defined in the mission editor when the group reaches the end of their route effectively creating a patrol
    1 KB (144 words) - 23:01, 13 April 2018
  • {{Mission Scripting ...second and assigns it to the waypoint. If speed is not defined the mission editor default of 20 kilometers per hour will be used.
    1 KB (165 words) - 23:01, 13 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (156 words) - 00:12, 12 April 2018
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS. ..._getCategory|getCategory()]] for objects of the type "Cargo" placed in the editor, the enumeration
    1 KB (196 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (154 words) - 07:44, 25 April 2022
  • ...ill typically leave their radar on if any enemy threats are present in the mission anyways. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (194 words) - 00:12, 12 April 2018
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (180 words) - 00:12, 12 April 2018
  • |desc= Represents static objects added in the Mission Editor or via scripting commands.
    1 KB (173 words) - 00:40, 4 January 2023
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (209 words) - 00:16, 21 October 2021
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (186 words) - 23:18, 2 April 2024
  • ...Functions as a wrapper for setting commands and options as a task within a mission, comboTask, or controlledTask. When setting a command the action table entr |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (181 words) - 02:05, 21 September 2023
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (199 words) - 06:24, 2 February 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (211 words) - 00:12, 12 April 2018
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (228 words) - 23:40, 5 November 2021
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (256 words) - 00:12, 12 April 2018
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (240 words) - 19:15, 12 April 2020
  • ...abort missions: If a threat is deemed severe enough the AI will abort its mission and return to base. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (272 words) - 20:54, 19 April 2024
  • {{Mission Scripting ...(such as bridges, buildings in town, etc.) die (or have died) in a mission editor
    2 KB (272 words) - 23:22, 13 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (240 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (237 words) - 02:09, 2 April 2024
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (254 words) - 00:21, 28 September 2021
  • {{Mission Scripting ...second and assigns it to the waypoint. If speed is not defined the mission editor default of 20 kilometers per hour will be used.
    2 KB (245 words) - 21:29, 28 July 2021
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (270 words) - 00:12, 12 April 2018
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (289 words) - 00:47, 21 October 2021
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (256 words) - 00:12, 12 April 2018
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (278 words) - 01:25, 20 October 2023
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (285 words) - 00:12, 12 April 2018
  • ...or obstructions. If the simulation deems the player can hear that the transmission exists (even as static) the subtitles may be displayed. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (276 words) - 08:29, 26 May 2021
  • {{Mission Scripting ...(such as bridges, buildings in town, etc.) die (or have died) in a mission editor
    2 KB (318 words) - 08:58, 8 November 2023
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (319 words) - 22:26, 6 February 2024
  • ...nce mission start. A value of 3600 would be a condition of 1 hour into the mission |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    3 KB (363 words) - 02:05, 21 September 2023
  • {{Mission Scripting ...e is given the route used will be the default route defined by the mission editor for the group set to patrol
    2 KB (371 words) - 23:02, 13 April 2018
  • {{Mission Scripting |r1D= is a unitTable as formatted in the mission editor
    3 KB (431 words) - 08:58, 4 June 2021
  • |A-10C, SU-25T, all FC3, L-39, F-5E, SA342, ATC, BFM, mission editor, F-14B RIO
    2 KB (324 words) - 17:41, 30 March 2024
  • {{Mission Scripting ...ollowing draws a shape based on the route of a group placed in the mission editor.
    4 KB (731 words) - 09:02, 16 August 2021
  • ...tor_Scripting_Engine_Documentation| DCS Simulator Scripting Engine]] and [[Mission_Scripting_Tools_Documentation | MIST ]] to manipulate ground air defense gr Specifies the start time of the script after mission start. (Allows for script to populate a few tables before giving orders)
    6 KB (992 words) - 00:12, 12 April 2018
  • ...] for more details in how the scripting engine interfaces with the mission editor and some basics on how to use it. [[DCS_singleton_missionCommands|missionCommands]]
    9 KB (1,271 words) - 17:24, 16 August 2023
  • * Several DBs are now updated as units are dynamically added to the mission * Fixed bug with DBs where countryId was the mission table index of the country table and not the actual country Id
    11 KB (1,731 words) - 08:57, 13 April 2018
  • For example, you loitered around too long during a mission or squeezed in a few too many gun runs. You feel like you'll barely make it ...164 is taken will depend on pilot preference and the expected threats in a mission.
    60 KB (10,090 words) - 01:18, 17 November 2022
  • ...ly, the two F/A-18s credited with the kills went on to resume their strike mission and dropped their four Mk-84s (2,000lbs unguided bombs), living up to their
    313 KB (53,222 words) - 22:38, 23 June 2021
  • ...ung feindlicher Luftabwehrstellungen (SEAD) und in konventionellen Angriffsmissionen auf Bodenziele eingesetzt wurden. Auch am Golfkrieg 1991 war die Hornet b
    221 KB (36,900 words) - 15:23, 20 September 2020
  • {{Mission Scripting |desc= Function will use a zone as defined in the editor as a basis for a shape drawn on the map. By default it will inherit the col
    3 KB (550 words) - 11:08, 7 September 2021
  • ** Multiple aircraft set to spawn at mission start or the same time will spawn in the order they were placed. ...pawn in the first position. Anything that spawns at least one second after mission start will spawn in the next available spawnpoint.
    9 KB (1,419 words) - 00:10, 13 September 2022
  • ...luded Canadian military liveries if your F/A-18 Hornet has been set by the mission to be from the Canada faction. Through editing this can be changed in order ...these restrictions on, you may open the entry.lua file in notepad (or code editor of your choice), scroll to the bottom line references Countries, and either
    3 KB (463 words) - 19:03, 24 March 2023
  • {{Mission Scripting zoneName= Name of the zone as placed in the editor to that the group will randomly spawn inside of.
    3 KB (547 words) - 04:43, 10 February 2022
  • {{Mission Scripting zoneName= Name of the zone as placed in the editor to that the group will randomly spawn inside of.
    3 KB (542 words) - 09:20, 11 February 2022
  • {{Mission Scripting zoneName= Name of the zone as placed in the editor to that the group will randomly spawn inside of.
    3 KB (516 words) - 10:12, 7 July 2021
  • ...editing .lua files, let us first ensure that we have an appropriate (.lua) editor installed. Although the default Notepad shipped with most Windows installat After installing the appropriate Notepad++ or other editor to edit our .lua files, we can now make a MonitorSetup file that correspond
    19 KB (2,908 words) - 02:22, 29 January 2022

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