Task: | FAC_EngageGroup | Added with: 1.2.4 | |
Hierarchy: | Scripting Root > Tasks > Enroute task > FAC_EngageGroup | ||
Tasking Type: | Enroute task | ||
For: | Airplanes, Helicopters, Ground Vehicles | ||
Available Under: | AFAC, Ground Nothing | ||
Description: | Assigns the controlled group to act as a Forward Air Controller or JTAC and engage the specified group as a JTAC target once it is detected. This task adds the group to the JTAC radio menu and interacts with a player to destroy the target. | ||
Format: | This task needs to be in the following format.
FAC_EngageGroup = { id = 'FAC_EngageGroup ', params = { groupId = Group.ID, weaponType = number, designation = enum AI.Task.Designation, datalink = boolean frequency = number modulation = enum radio.modulation callname = number callsignId number = number callsignNum priority = number } } Required parameters: groupId: Defines the group that is to be assigned by JTAC Optional Parameters: weaponType: Weapon type enumerator that defines the preferred weapon of choice to smite thy enemy. designation: enumerator defining the preferred designation to be used. May be limited by line of sight. datalink: Boolean value that determines whether or not the JTAC will send the 9-line via SADL. By default this option is enabled. priority: The priority of the tasking, the lower the number the more important the objective is. Helps define the order in which AI will execute tasking. By default the value is 0. | ||
Enumerators: | {{{enum}}} | ||
Examples: | |||
Notes: | See article Mission Editor: AI Tasking for more information on how AI tasking is handled within DCS.
Assignment of callsign and radio is relatively new, need to investigate if those values are optional and if values are inherited from previous FAC tasks. ~ Grimes | ||
Task List: | Task Wrappers: mission, ComboTask, ControlledTask, WrappedAction
En-route Tasks: engageTargets, engageTargetsInZone, engageGroup, engageUnit, awacs, tanker, ewr, FAC_engageGroup, FAC Commands: script, setCallsign, setFrequency, setFrequencyForUnit, switchWaypoint, stopRoute, switchAction, setInvisible, setImmortal, setUnlimitedFuel, activateBeacon, deactivateBeacon, activateICLS, deactivateICLS, eplrs, start, transmitMessage, stopTransmission, smoke_on_off, ActivateLink4, deactivateLink4, activateACLS, deactivateACLS, LoadingShip Options: ROE, Reaction To Threat, Radar Using, Flare Using, Formation, RTB On Bingo, silence, Disperse on Attack, Alarm State, RTB on Out of Ammo, ECM Using, Prohibit AA, Prohibit Jettison, Prohibit Afterburner, Prohibit AG, Missile Attack Range, Prohibit WP Pass Report, Engage Air Weapons, Option Radio Usage Contact, Option Radio Usage Engage, Option Radio Usage Kill, AC Engagement Range Restriction, jett tanks if empty, forced attack, Altitude Restriction for AAA Min, restrict targets, Altitude Restriction for AAA Max, Prefer Vertical, Evasion Of ARM, Formation Interval |