|Task:||Missile Attack||Added with: 1.5.0|
|Hierarchy:||Scripting Root > Tasks > Option > Missile Attack|
|Description:||Defines the usage of A2A missiles against possible targets.
Max Range: AI will engage at the maximum range of the missile they intend to fire.
NEZ Range: AI will engage once within the No Escape Zone for a given target.
Halfway Rmax to NEZ: The AI will fire their missile halfway between the Rmax and No Escape Zone for the given target.
Target threat estimated : AI will engage based on the possible threat the enemy target could provide. For example if the target is an F-15C the AI is likely to engage it at longer ranges than a C-130.
Random Range: AI will first engage at a random distance between NEZ and Max range.
|Format:||All options have an option ID and Value. For more information see the article on the AI enumerator.
|Enumerators:||MISSILE_ATTACK = 18
MAX_RANGE = 0 NEZ_RANGE = 1 HALF_WAY_RMAX_NEZ = 2 TARGET_THREAT_EST = 3 RANDOM_RANGE = 4
|Notes:||Added with 1.5.0
See article Mission Editor: AI Tasking for more information on how AI tasking is handled within DCS.
|Task List:||Main Tasks: mission, AttackGroup, AttackUnit, Bombing, CarpetBombing, AttackMapObject, BombingRunway, orbit, refueling, land, follow, followBigFormation, escort, Embarking, fireAtPoint, hold, FAC_AttackGroup, EmbarkToTransport, DisembarkFromTransport, CargoTransportation, goToWaypoint
Options: ROE, Reaction To Threat, Radar Using, Flare Using, Formation, RTB On Bingo, silence, Disperse on Attack, Alarm State, RTB on Out of Ammo, ECM Using, Prohibit AA, Prohibit Jettison, Prohibit Afterburner, Prohibit AG, Missile Attack Range, Prohibit WP Pass Report, Engage Air Weapons