Task: | BombingRunway | Added with: 1.2.4 | |
Hierarchy: | Scripting Root > Tasks > Main task > BombingRunway | ||
Tasking Type: | Main task | ||
For: | Airplanes, Helicopters | ||
Available Under: | Runway Attack | ||
Description: | Assigns the AI a task to bomb an airbases runway. By default the AI will line up along the length of the runway and drop its payload. | ||
Format: | This task needs to be in the following format.
Bombing = { id = 'BombingRunway', params = { runwayId = AirdromeId, weaponType = number, expend = enum AI.Task.WeaponExpend, attackQty = number, attackQtyLimit = boolean. direction = Azimuth, groupAttack = boolean, } } Required parameters: runwayId: index of the airbase for which is to be bombed. Optional Parameters: All other variables are optional. Some variables require other entries, for example the boolean values require the corresponding value if the boolean is true. expend: Enum that defines how much munitions the AI will expend per attack run. attackQty: Number of times the group will attack if the target. attackQtyLimit: boolean that defines whether or not the attackQty value will be used. direction: If provided the AI will attack from this azimuth and ignore bombing along the length of the runway. groupAttack: If true then each aircraft in the group will attack the point. | ||
Enumerators: | weaponType is a number associated with a correspond weapons flags
AI.Task.WeaponExpend "QUARTER" = "Quarter" "TWO" = "Two" "ONE" = "One" "FOUR" = "Four" "HALF" = "Half" "ALL" = "All" | ||
Examples: | |||
Notes: | See article Mission Editor: AI Tasking for more information on how AI tasking is handled within DCS. | ||
Task List: | Task Wrappers: mission, ComboTask, ControlledTask, WrappedAction
En-route Tasks: engageTargets, engageTargetsInZone, engageGroup, engageUnit, awacs, tanker, ewr, FAC_engageGroup, FAC Commands: script, setCallsign, setFrequency, setFrequencyForUnit, switchWaypoint, stopRoute, switchAction, setInvisible, setImmortal, setUnlimitedFuel, activateBeacon, deactivateBeacon, activateICLS, deactivateICLS, eplrs, start, transmitMessage, stopTransmission, smoke_on_off, ActivateLink4, deactivateLink4, activateACLS, deactivateACLS, LoadingShip Options: ROE, Reaction To Threat, Radar Using, Flare Using, Formation, RTB On Bingo, silence, Disperse on Attack, Alarm State, RTB on Out of Ammo, ECM Using, Prohibit AA, Prohibit Jettison, Prohibit Afterburner, Prohibit AG, Missile Attack Range, Prohibit WP Pass Report, Engage Air Weapons, Option Radio Usage Contact, Option Radio Usage Engage, Option Radio Usage Kill, AC Engagement Range Restriction, jett tanks if empty, forced attack, Altitude Restriction for AAA Min, restrict targets, Altitude Restriction for AAA Max, Prefer Vertical, Evasion Of ARM, Formation Interval |