Task: | engageGroup | Added with: 1.2.4 | |
Hierarchy: | Scripting Root > Tasks > enroute task > engageGroup | ||
Tasking Type: | enroute task | ||
For: | Airplanes, Helicopters | ||
Available Under: | CAP, CAS, SEAD, Anti-ship, Fighter Sweep, AFAC | ||
Description: | Assigns the controlled group to search for and engage a specific group. The target must be detected in order for AI to engage it. | ||
Format: | This task needs to be in the following format.
EngageGroup = { id = 'EngageGroup', params = { groupId = Group.ID, weaponType = number, expend = enum AI.Task.WeaponExpend, attackQty = number, direction = Azimuth, attackQtyLimit = boolean, priority = number } } Required parameters: groupId: Unique identifier for the target group
Optional Parameters: weaponType: Defines the preferred weapon of choice to engage the enemy. priority: The priority of the tasking, the lower the number the more important the objective is. Helps define the order in which AI will execute tasking. By default the value is 0. expend: Enum that defines how much munitions the AI will expend per attack run. attackQtyLimit: boolean value that defines if the attack quantity limit is enabled. attackQty: Number of times the group will attack if the target is still alive and AI still have ammo. attackQtyLimit must be true. direction: defines the direction from which the flight will engage from | ||
Enumerators: | weaponType is a number associated with a correspond weapons flags
AI.Task.WeaponExpend "QUARTER" = "Quarter" "TWO" = "Two" "ONE" = "One" "FOUR" = "Four" "HALF" = "Half" "ALL" = "All" | ||
Examples: | |||
Notes: | See article Mission Editor: AI Tasking for more information on how AI tasking is handled within DCS. | ||
Task List: | Task Wrappers: mission, ComboTask, ControlledTask, WrappedAction
En-route Tasks: engageTargets, engageTargetsInZone, engageGroup, engageUnit, awacs, tanker, ewr, FAC_engageGroup, FAC Commands: script, setCallsign, setFrequency, setFrequencyForUnit, switchWaypoint, stopRoute, switchAction, setInvisible, setImmortal, setUnlimitedFuel, activateBeacon, deactivateBeacon, activateICLS, deactivateICLS, eplrs, start, transmitMessage, stopTransmission, smoke_on_off, ActivateLink4, deactivateLink4, activateACLS, deactivateACLS, LoadingShip Options: ROE, Reaction To Threat, Radar Using, Flare Using, Formation, RTB On Bingo, silence, Disperse on Attack, Alarm State, RTB on Out of Ammo, ECM Using, Prohibit AA, Prohibit Jettison, Prohibit Afterburner, Prohibit AG, Missile Attack Range, Prohibit WP Pass Report, Engage Air Weapons, Option Radio Usage Contact, Option Radio Usage Engage, Option Radio Usage Kill, AC Engagement Range Restriction, jett tanks if empty, forced attack, Altitude Restriction for AAA Min, restrict targets, Altitude Restriction for AAA Max, Prefer Vertical, Evasion Of ARM, Formation Interval |