DCS command setCallsign

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Task: SetCallsign Added with: 1.2.4
Hierarchy: Scripting Root > Tasks > Command > SetCallsign
Tasking Type: Command
For: Airplanes, Helicopters, Ground Vehicles
Available Under: All tasks types
Description: Sets the callsign for the specified group. See the article on callsign constants to see your options.
Format: This task needs to be in the following format.
SetCallsign = { 
  id = 'SetCallsign', 
  params = { 
    callname = number, 
    number = number, 
  } 
}

Required parameters:

callName: Number corresponding the the callsign identifier you wish this group to be called.

number: The number value the group will be referred to as. Only valid numbers are 1-9. (Uzi 5-1)

Enumerators: Aircraft callsigns
1 Enfield
2 Springfield
3 Uzi
4 Colt
5 Dodge
6 Ford
7 Chevy 
8 Pontiac

A-10A and A-10C callsigns

9  Hawg
10 Boar
11 Pig
12 Tusk

AWACs callsigns

1 Overlord
2 Magic
3 Wizard
4 Focus
5 Darkstar

Tanker callsigns

1 Texaco
2 Arco
3 Shell

JTAC callsigns

1  Axeman	
2  Darknight
3  Warrior
4  Pointer	
5  Eyeball	
6  Moonbeam	
7  Whiplash	
8  Finger	
9  Pinpoint	
10 Ferret	
11 Shaba	
12 Playboy	
13 Hammer	
14 Jaguar	
15 Deathstar	
16 Anvil	
17 Firefly	
18 Mantis	
19 Badger
Examples:
Notes: This command may or may not work with Russian callsigns.

See article Mission Editor: AI Tasking for more information on how AI tasking is handled within DCS.

Task List: Main Tasks: mission, AttackGroup, AttackUnit, Bombing, CarpetBombing, AttackMapObject, BombingRunway, orbit, refueling, land, follow, followBigFormation, escort, Embarking, fireAtPoint, hold, FAC_AttackGroup, EmbarkToTransport, DisembarkFromTransport, CargoTransportation, goToWaypoint

En-route Tasks: engageTargets, engageTargetsInZone, engageGroup, engageUnit, awacs, tanker, ewr, FAC_engageGroup, FAC

Commands: script, setCallsign, setFrequency, switchWaypoint, stopRoute, switchAction, setInvisible, setImmortal, activateBeacon, deactivateBeacon, eplrs, start, transmitMessage, stopTransmission

Options: ROE, Reaction To Threat, Radar Using, Flare Using, Formation, RTB On Bingo, silence, Disperse on Attack, Alarm State, RTB on Out of Ammo, ECM Using, Prohibit AA, Prohibit Jettison, Prohibit Afterburner, Prohibit AG, Missile Attack Range, Prohibit WP Pass Report, Engage Air Weapons