Difference between revisions of "DCS task bombingRunway"
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|for= Airplanes, Helicopters | |for= Airplanes, Helicopters | ||
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+ | |avail= Runway Attack | ||
|desc= Assigns the AI a task to bomb an airbases runway. By default the AI will line up along the length of the runway and drop its payload. | |desc= Assigns the AI a task to bomb an airbases runway. By default the AI will line up along the length of the runway and drop its payload. | ||
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expend = enum AI.Task.WeaponExpend, | expend = enum AI.Task.WeaponExpend, | ||
attackQty = number, | attackQty = number, | ||
+ | attackQtyLimit = boolean. | ||
direction = Azimuth, | direction = Azimuth, | ||
groupAttack = boolean, | groupAttack = boolean, | ||
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attackQty: Number of times the group will attack if the target. | attackQty: Number of times the group will attack if the target. | ||
+ | |||
+ | attackQtyLimit: boolean that defines whether or not the attackQty value will be used. | ||
direction: If provided the AI will attack from this azimuth and ignore bombing along the length of the runway. | direction: If provided the AI will attack from this azimuth and ignore bombing along the length of the runway. |
Latest revision as of 23:40, 5 November 2021