DCS option engage air weapons

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Task: Engage air weapons Added with: 1.5.6
Hierarchy: Scripting Root > Tasks > Option > Engage air weapons
Tasking Type: Option
For: Ground Vehciles
Available Under: Everything
Description: Defines whether or not the AI ground is allowed to shoot at air weapons. All ground groups have the option it only really applies to SAM sites and is dependent on the missile tracking capabilities of a radar system.

Behaviors:

True: AI unit, if able, is allowed to engage missiles.

False: AI unit will not engage air missiles

Format: All options have an option ID and Value. For more information see the article on the AI enumerator.

Option Identifier:

AI.Option.Ground.id.ENGAGE_AIR_WEAPONS

Option Values:

true
false
Enumerators: PROHIBIT_WP_PASS_REPORT = 20
Examples:
Notes: See article Mission Editor: AI Tasking for more information on how AI tasking is handled within DCS.
Task List: Main Tasks: mission, AttackGroup, AttackUnit, Bombing, CarpetBombing, AttackMapObject, BombingRunway, orbit, refueling, land, follow, followBigFormation, escort, Embarking, fireAtPoint, hold, FAC_AttackGroup, EmbarkToTransport, DisembarkFromTransport, CargoTransportation, goToWaypoint

En-route Tasks: engageTargets, engageTargetsInZone, engageGroup, engageUnit, awacs, tanker, ewr, FAC_engageGroup, FAC

Commands: script, setCallsign, setFrequency, switchWaypoint, stopRoute, switchAction, setInvisible, setImmortal, activateBeacon, deactivateBeacon, eplrs, start, transmitMessage, stopTransmission

Options: ROE, Reaction To Threat, Radar Using, Flare Using, Formation, RTB On Bingo, silence, Disperse on Attack, Alarm State, RTB on Out of Ammo, ECM Using, Prohibit AA, Prohibit Jettison, Prohibit Afterburner, Prohibit AG, Missile Attack Range, Prohibit WP Pass Report, Engage Air Weapons