DCS task followBigFormation

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Task: Follow Big Formation Added with: 1.5.4
Hierarchy: Scripting Root > Tasks > Main task > Follow Big Formation
Tasking Type: Main task
For: Airplanes
Available Under: Ground Attack
Description: Advanced version of the follow task. Primary difference is it can be used with the Carpet Bombing task to allow large bomber formations to simultaneously bomb a given target. Within the mission editor this task also has tools for placing units in historic bomber formations.

This task is also labeled as "WW2: Big Formation" in the editor, but it is functional with any aircraft assigned the ground attack task.

Format: This task needs to be in the following format.
 Follow = {
  id = 'FollowBigFormation',
  params = {
    groupId = Group.ID,
    pos = Vec3,
    lastWptIndexFlag = boolean,
    lastWptIndex = number
  }    
}

Required parameters:

groupId: unique groupId.

pos: Vec3 point defining the relative position the controlled flight will form up on. For racetrack orbits, it is best to be back and to the right.

--Need to add more details on the xyz coords so people better understand the positioning.

Optional Parameters:

lastWptIndexFlag : if true the AI will follow the group until it reaches a specified waypoint.

lastWptIndex : Identifies the waypoint at which the following group will stop its task.

Enumerators: N/A
Examples:
Notes: See article Mission Editor: AI Tasking for more information on how AI tasking is handled within DCS.
Task List: Task Wrappers: mission, ComboTask, ControlledTask, WrappedAction


Tasks: AttackGroup, AttackUnit, Bombing, Strafing, CarpetBombing, AttackMapObject, BombingRunway, orbit, refueling, land, follow, followBigFormation, escort, Embarking, fireAtPoint, hold, FAC_AttackGroup, EmbarkToTransport, DisembarkFromTransport, CargoTransportation, goToWaypoint, groundEscort, RecoveryTanker

En-route Tasks: engageTargets, engageTargetsInZone, engageGroup, engageUnit, awacs, tanker, ewr, FAC_engageGroup, FAC

Commands: script, setCallsign, setFrequency, setFrequencyForUnit, switchWaypoint, stopRoute, switchAction, setInvisible, setImmortal, setUnlimitedFuel, activateBeacon, deactivateBeacon, activateICLS, deactivateICLS, eplrs, start, transmitMessage, stopTransmission, smoke_on_off, ActivateLink4, deactivateLink4, activateACLS, deactivateACLS, LoadingShip

Options: ROE, Reaction To Threat, Radar Using, Flare Using, Formation, RTB On Bingo, silence, Disperse on Attack, Alarm State, RTB on Out of Ammo, ECM Using, Prohibit AA, Prohibit Jettison, Prohibit Afterburner, Prohibit AG, Missile Attack Range, Prohibit WP Pass Report, Engage Air Weapons, Option Radio Usage Contact, Option Radio Usage Engage, Option Radio Usage Kill, AC Engagement Range Restriction, jett tanks if empty, forced attack, Altitude Restriction for AAA Min, restrict targets, Altitude Restriction for AAA Max, Prefer Vertical, Evasion Of ARM, Formation Interval