Difference between revisions of "DCS option forcedAttack"

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Latest revision as of 00:24, 21 October 2021


Task: Forced Attack Added with: 2.7.7
Hierarchy: Scripting Root > Tasks > Option > Forced Attack
Tasking Type: Option
For: World War 2 Airplanes
Available Under: Everything
Description: Defines whether or not the "Engagement Decision Matrix" for WW2 aircraft will be used in their decision making capabilities. If WW2 AI aren't attacking then it would be a good idea to try setting this to true.

Behaviors:

True: WW2 AI will not use the engagement decision matrix.

False: (Default) WW2 AI will use the engagement decision matrix.

Format: All options have an option ID and Value. For more information see the article on the AI enumerator.

Option Identifier:

AI.Option.Air.id.JETT_TANKS_IF_EMPTY

Option Values:

true
false
Enumerators: FORCED_ATTACK = 26
Examples:
Notes: See article Mission Editor: AI Tasking for more information on how AI tasking is handled within DCS.
Task List: Main Tasks: mission, AttackGroup, AttackUnit, Bombing, CarpetBombing, AttackMapObject, BombingRunway, orbit, refueling, land, follow, followBigFormation, escort, Embarking, fireAtPoint, hold, FAC_AttackGroup, EmbarkToTransport, DisembarkFromTransport, CargoTransportation, goToWaypoint, groundEscort

En-route Tasks: engageTargets, engageTargetsInZone, engageGroup, engageUnit, awacs, tanker, ewr, FAC_engageGroup, FAC

Commands: script, setCallsign, setFrequency, switchWaypoint, stopRoute, switchAction, setInvisible, setImmortal, activateBeacon, deactivateBeacon, eplrs, start, transmitMessage, stopTransmission, smoke_on_off

Options: ROE, Reaction To Threat, Radar Using, Flare Using, Formation, RTB On Bingo, silence, Disperse on Attack, Alarm State, RTB on Out of Ammo, ECM Using, Prohibit AA, Prohibit Jettison, Prohibit Afterburner, Prohibit AG, Missile Attack Range, Prohibit WP Pass Report, Engage Air Weapons, Option Radio Usage Contact, Option Radio Usage Engage, Option Radio Usage Kill, AC Engagement Range Restriction, jett tanks if empty, forced attack, Altitude Restriction for AAA Min, restrict targets, Altitude Restriction for AAA Max