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  • ...mission designs that are simply impossible to create with the GUI mission editor and triggers. * '''Mission Editing'''
    2 KB (206 words) - 21:57, 18 November 2020
  • This guide applies to using the DCS mission editor and the scripting engine. ...that the mission editor will automatically assemble the task inside of the mission file. Effectively it is a task of tasks and may give the AI rules for how t
    8 KB (1,266 words) - 02:50, 21 September 2023
  • ...es to add a UI for changing your missions coalitions composition after the mission was created. Program for modifying localization with a mission.
    838 bytes (114 words) - 19:21, 22 May 2020

Page text matches

  • [[Mission Types| ...<span class="btn btn-lg btn-primary btn-block" href="#" role="button">Mission Types</span>]]
    19 KB (2,403 words) - 20:36, 7 November 2022
  • ...mission designs that are simply impossible to create with the GUI mission editor and triggers. * '''Mission Editing'''
    2 KB (206 words) - 21:57, 18 November 2020
  • This guide applies to using the DCS mission editor and the scripting engine. ...that the mission editor will automatically assemble the task inside of the mission file. Effectively it is a task of tasks and may give the AI rules for how t
    8 KB (1,266 words) - 02:50, 21 September 2023
  • ...mission makers a more sophisticated method of monitoring and controlling a mission in DCS. ...e to create your own functions. There are multiple ways within the mission editor to use scripting. See the following graphics.
    8 KB (1,299 words) - 00:12, 12 April 2018
  • ...the object. This is the name that is assigned to the object in the Mission Editor. Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
    56 KB (7,441 words) - 00:25, 19 April 2018
  • ...env.mission. This table is almost the entirety of the contents of a given mission. ...favorite zip program, and then open the mission file in your favorite text editor to explore from there.
    10 KB (879 words) - 01:25, 16 November 2022
  • ...that the DCS mission editor will default to using for groups placed in the editor. [[DCS_task_mission|mission]]
    891 bytes (118 words) - 02:05, 21 September 2023
  • ...tor. Additionally a few trigger functions act as a gateway between mission editor triggers and related scripting functions.
    627 bytes (83 words) - 22:21, 17 March 2022
  • ...group with this task. Reason 138 why LUA can be more fun than the mission editor. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (197 words) - 00:12, 12 April 2018
  • |tName= mission ...reate a group in the mission editor and place a route, you are created its mission task.
    4 KB (659 words) - 22:12, 20 February 2022
  • ...ta that is relevant to the mission editor are saved within your DCS\MissionEditor folder. Default location is listed below: C:\Users\<username>\Saved Games\DCS\MissionEditor\weather\dynamic
    3 KB (517 words) - 09:04, 13 April 2018
  • ...group with this task. Reason 138 why LUA can be more fun than the mission editor. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    3 KB (439 words) - 23:29, 16 November 2022
  • ...rigger condition "Random %" has proven to be a source of confusion to many mission builders. This page is meant to clarify how ''Random'' is used in the simul ...ed. Please familiarize yourself with how triggers operate if needed: [[DCS_editor_triggerBasics|Trigger Basics]]
    11 KB (1,742 words) - 08:46, 22 September 2021
  • {{Mission Scripting Mission Editor Trigger:
    2 KB (275 words) - 05:51, 19 April 2021
  • This guide applies to using the DCS mission editor and the scripting engine. ...est suited for attacking very specific targets that may be critical to the missions objective.
    6 KB (899 words) - 00:12, 12 April 2018
  • {{Mission Scripting ...group of the name groupName at its initial location as set in the mission editor. |
    2 KB (234 words) - 19:25, 13 May 2023
  • {{Mission Scripting Mission Editor Trigger:
    2 KB (280 words) - 05:56, 19 April 2021
  • {{Mission Scripting Mission Editor Trigger:
    2 KB (330 words) - 05:53, 19 April 2021
  • {{Mission Scripting Mission Editor Trigger:
    2 KB (327 words) - 05:54, 19 April 2021
  • ...Theses tasks are available as an option in the enroute listing. Within the mission file itself these tasks are actually a engageTargets tasking with pre-defin Within the mission editor the task role selection filters the list of valid attributeNames to be rele
    2 KB (316 words) - 22:22, 18 March 2024
  • {{Mission Scripting |desc= Returns a table of the payload set for unitName in the mission editor. "Live" payload is not currently possible due to how the data is organized.
    509 bytes (62 words) - 22:58, 13 April 2018
  • {{Mission Scripting ...table of the payload for the specified group as defined in the the mission editor. "Live" payload is not currently possible due to how the data is organized.
    543 bytes (66 words) - 22:56, 13 April 2018
  • ...country. Group data table is in the same format as created by the mission editor. start_time number time in seconds after mission start time that the group will spawn in. If 0 the group will spawn immediat
    7 KB (988 words) - 07:52, 20 March 2024
  • |notes= In the mission editor this command is only available if certain unit types exist within the group See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1,021 bytes (156 words) - 23:04, 28 October 2022
  • {{Mission Scripting ...ed vec2 coordinate within the specified zone as defined within the mission editor. If the optional variable innerRadius is given the random point will be ge
    1 KB (159 words) - 05:24, 10 September 2018
  • {{Mission Scripting ...group of the name groupName at its initial location as set in the mission editor. |
    1 KB (167 words) - 22:50, 13 April 2018
  • The mission editor UI generally displays frequency values in megahertz (MHz) while this comman See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (166 words) - 21:49, 12 January 2024
  • ...: I have no idea what this is, but the value in the task with the mission editor is set to true, so it might be required. |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (263 words) - 00:47, 21 October 2021
  • {{Mission Scripting ...p by the name groupName back to its initial location as set in the mission editor. '''Teleports the group in its current condition. Destroyed vehicles will s
    2 KB (211 words) - 23:06, 13 April 2018
  • ...omber formations to simultaneously bomb a given target. Within the mission editor this task also has tools for placing units in historic bomber formations. This task is also labeled as "WW2: Big Formation" in the editor, but it is functional with any aircraft assigned the ground attack task.
    1 KB (220 words) - 00:12, 12 April 2018
  • The mission editor UI generally displays frequency values in megahertz (MHz) while this comman See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (193 words) - 21:56, 12 January 2024
  • ...This option is apparently not available for some reason within the mission editor. I don't know if it is actually functional or not. I need to investigate. - See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (242 words) - 00:12, 12 April 2018
  • Within the mission editor the task role selection filters the list of valid attributeNames to be rele See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (215 words) - 19:22, 30 July 2018
  • ...es to add a UI for changing your missions coalitions composition after the mission was created. Program for modifying localization with a mission.
    838 bytes (114 words) - 19:21, 22 May 2020
  • {{Mission Scripting ...he group. '''Group will spawn with the same task as defined in the mission editor.''' The optional variables define which units in the group will not be ran
    2 KB (330 words) - 23:11, 13 April 2018
  • .... With the 1.5 patch two of the values have different names in the mission editor. However the behavior is still exactly the same as before, its just labeled See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (303 words) - 00:12, 12 April 2018
  • {{Mission Scripting ...wing tools. By default it will inherit as many properties from the mission editor as possible. Any valid entry for [[MIST markerAdd|mist.marker.add]] will be
    3 KB (551 words) - 22:38, 11 February 2022
  • name: Serves no purpose other than for readability in the mission editor See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (266 words) - 05:04, 23 October 2021
  • In the mission editor this task is call "WW2 Carpet Bombing". This task is not limited to WW2 air |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    3 KB (417 words) - 23:38, 5 November 2021
  • ...named 'arty' to fire 20 shells into a zone that is defined in the mission editor named "killzone'. |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    3 KB (404 words) - 08:20, 7 May 2021
  • The triggers menu is used to create and edit triggers in a mission that can govern any game logic a user can dream up. It primarily consists o === Mission Start ===
    4 KB (609 words) - 08:40, 23 June 2021
  • ==Mission Editor Frequently Asked Questions== ...ission. This option can be toggled on or off at any time while editing the mission via the '''''watch icon''''' on the bottom bar. You will also see the year
    5 KB (942 words) - 09:17, 5 January 2024
  • This is transcribed from an auto-translation of the original Russian msf_mission_developers_guide.pdf documentation ...Scripting Engine (SSE) and this add-on script engine framework called the Mission Scripting Foundation (MSF).
    13 KB (1,893 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    542 bytes (72 words) - 00:12, 12 April 2018
  • ...eturns the position of a coalitions "bullseye" as specified in the mission editor.
    601 bytes (61 words) - 07:27, 17 March 2022
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    607 bytes (76 words) - 00:12, 12 April 2018
  • |desc= Returns the initial size of the group as defined in the mission editor or if spawned via function. This number will not change as units are destro
    592 bytes (71 words) - 23:11, 17 March 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    614 bytes (75 words) - 22:10, 28 April 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    619 bytes (76 words) - 22:09, 28 April 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    612 bytes (75 words) - 22:09, 28 April 2022
  • |desc= Returns a table of reference points as defined by the mission editor or added via scripting. Reference points are used by JTACs.
    637 bytes (70 words) - 07:27, 17 March 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    616 bytes (90 words) - 09:06, 22 September 2021
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    669 bytes (93 words) - 00:12, 12 April 2018
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    680 bytes (88 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    710 bytes (99 words) - 01:49, 27 March 2021
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    630 bytes (91 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    745 bytes (90 words) - 00:12, 12 April 2018
  • {{Mission Scripting ...defines the default route of group named groupName as set in the mission editor. Similar to mist.getGroupPoints but returns a table with additional values
    819 bytes (110 words) - 22:57, 13 April 2018
  • ...eater than relying on Orbit commands. This command is only functional if a mission task is active. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    868 bytes (110 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    723 bytes (105 words) - 00:06, 19 November 2021
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    723 bytes (105 words) - 00:06, 19 November 2021
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    745 bytes (101 words) - 00:12, 12 April 2018
  • ...index of the specified unit within the group as defined within the mission editor or addGroup scripting function. This value is not changed as units within t
    821 bytes (97 words) - 00:02, 21 March 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    793 bytes (111 words) - 00:12, 12 April 2018
  • ...s for units, farps, or ships can be specified by the user with the mission editor or scripting engine.
    832 bytes (105 words) - 23:11, 17 March 2022
  • ...he specified action within the queue. This command is only functional if a mission task is active. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    869 bytes (113 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    826 bytes (119 words) - 01:51, 5 November 2020
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    824 bytes (106 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    906 bytes (120 words) - 06:33, 20 October 2023
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    816 bytes (119 words) - 01:46, 5 November 2020
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    995 bytes (130 words) - 06:24, 2 February 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    877 bytes (123 words) - 00:12, 12 April 2018
  • {{Mission Scripting The mission editor uses a solely a Cartesian coordinate system while the game world displays s
    936 bytes (129 words) - 22:57, 13 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    846 bytes (122 words) - 01:45, 5 November 2020
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    907 bytes (145 words) - 23:24, 19 June 2019
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    857 bytes (124 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    849 bytes (124 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    897 bytes (118 words) - 00:12, 12 April 2018
  • ...ect of a specified name. The objects name is defined either in the mission editor or within functions that can dynamically spawn objects. All static objects
    842 bytes (119 words) - 06:12, 17 August 2023
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    858 bytes (123 words) - 00:09, 19 November 2021
  • {{Mission Scripting ...e the default route of the group named groupName as set within the mission editor. This function is great when used in combination with mist.pointInPolygon;
    1 KB (145 words) - 22:56, 13 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    963 bytes (134 words) - 00:09, 30 December 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    961 bytes (130 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    941 bytes (138 words) - 00:12, 12 April 2018
  • |desc= Returns a string of the name of the object as defined by the mission editor or dynamic spawning functions.
    930 bytes (123 words) - 23:56, 20 March 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (142 words) - 23:06, 17 November 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    951 bytes (140 words) - 00:24, 21 October 2021
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
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  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
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  • For landing at airbases, farps, or ships see the [[DCS_task_mission|mission task]] page. |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (156 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    962 bytes (142 words) - 01:44, 5 November 2020
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (148 words) - 00:12, 12 April 2018
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (161 words) - 06:28, 2 February 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (150 words) - 00:12, 12 April 2018
  • ...complex patrol patterns and looped routes for ground units. If part of the mission task any task along route will be repeated. For example if there is a fire See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (156 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (154 words) - 03:55, 23 February 2024
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (137 words) - 22:06, 28 April 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (167 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (172 words) - 01:02, 27 April 2024
  • ...ipting Root]] > [[:Category:Tasks|Tasks]] > [[DCS_command_script|Stop Transmission]] |tName= stopTransmission
    1 KB (140 words) - 00:12, 12 April 2018
  • {{Mission Scripting ...l re-assign the route of the specified groupName as defined in the mission editor when the group reaches the end of their route effectively creating a patrol
    1 KB (144 words) - 23:01, 13 April 2018
  • {{Mission Scripting ...second and assigns it to the waypoint. If speed is not defined the mission editor default of 20 kilometers per hour will be used.
    1 KB (165 words) - 23:01, 13 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (156 words) - 00:12, 12 April 2018
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS. ..._getCategory|getCategory()]] for objects of the type "Cargo" placed in the editor, the enumeration
    1 KB (196 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (154 words) - 07:44, 25 April 2022
  • ...ill typically leave their radar on if any enemy threats are present in the mission anyways. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (194 words) - 00:12, 12 April 2018
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (180 words) - 00:12, 12 April 2018
  • |desc= Represents static objects added in the Mission Editor or via scripting commands.
    1 KB (173 words) - 00:40, 4 January 2023
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (209 words) - 00:16, 21 October 2021
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (186 words) - 23:18, 2 April 2024
  • ...Functions as a wrapper for setting commands and options as a task within a mission, comboTask, or controlledTask. When setting a command the action table entr |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (181 words) - 02:05, 21 September 2023
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (199 words) - 06:24, 2 February 2022
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (211 words) - 00:12, 12 April 2018
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (228 words) - 23:40, 5 November 2021
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (256 words) - 00:12, 12 April 2018
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (240 words) - 19:15, 12 April 2020
  • ...abort missions: If a threat is deemed severe enough the AI will abort its mission and return to base. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (272 words) - 20:54, 19 April 2024
  • {{Mission Scripting ...(such as bridges, buildings in town, etc.) die (or have died) in a mission editor
    2 KB (272 words) - 23:22, 13 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (240 words) - 00:12, 12 April 2018
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (237 words) - 02:09, 2 April 2024
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (254 words) - 00:21, 28 September 2021
  • {{Mission Scripting ...second and assigns it to the waypoint. If speed is not defined the mission editor default of 20 kilometers per hour will be used.
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  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (270 words) - 00:12, 12 April 2018
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (289 words) - 00:47, 21 October 2021
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (256 words) - 00:12, 12 April 2018
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (278 words) - 01:25, 20 October 2023
  • See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (285 words) - 00:12, 12 April 2018
  • ...or obstructions. If the simulation deems the player can hear that the transmission exists (even as static) the subtitles may be displayed. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (276 words) - 08:29, 26 May 2021
  • {{Mission Scripting ...(such as bridges, buildings in town, etc.) die (or have died) in a mission editor
    2 KB (318 words) - 08:58, 8 November 2023
  • |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (319 words) - 22:26, 6 February 2024
  • ...nce mission start. A value of 3600 would be a condition of 1 hour into the mission |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    3 KB (363 words) - 02:05, 21 September 2023
  • {{Mission Scripting ...e is given the route used will be the default route defined by the mission editor for the group set to patrol
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  • {{Mission Scripting |r1D= is a unitTable as formatted in the mission editor
    3 KB (431 words) - 08:58, 4 June 2021
  • |A-10C, SU-25T, all FC3, L-39, F-5E, SA342, ATC, BFM, mission editor, F-14B RIO
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  • {{Mission Scripting ...ollowing draws a shape based on the route of a group placed in the mission editor.
    4 KB (731 words) - 09:02, 16 August 2021
  • ...tor_Scripting_Engine_Documentation| DCS Simulator Scripting Engine]] and [[Mission_Scripting_Tools_Documentation | MIST ]] to manipulate ground air defense gr Specifies the start time of the script after mission start. (Allows for script to populate a few tables before giving orders)
    6 KB (992 words) - 00:12, 12 April 2018
  • ...] for more details in how the scripting engine interfaces with the mission editor and some basics on how to use it. [[DCS_singleton_missionCommands|missionCommands]]
    9 KB (1,271 words) - 17:24, 16 August 2023
  • * Several DBs are now updated as units are dynamically added to the mission * Fixed bug with DBs where countryId was the mission table index of the country table and not the actual country Id
    11 KB (1,731 words) - 08:57, 13 April 2018
  • For example, you loitered around too long during a mission or squeezed in a few too many gun runs. You feel like you'll barely make it ...164 is taken will depend on pilot preference and the expected threats in a mission.
    60 KB (10,090 words) - 01:18, 17 November 2022
  • ...ly, the two F/A-18s credited with the kills went on to resume their strike mission and dropped their four Mk-84s (2,000lbs unguided bombs), living up to their
    313 KB (53,222 words) - 22:38, 23 June 2021
  • ...ung feindlicher Luftabwehrstellungen (SEAD) und in konventionellen Angriffsmissionen auf Bodenziele eingesetzt wurden. Auch am Golfkrieg 1991 war die Hornet b
    221 KB (36,900 words) - 15:23, 20 September 2020
  • {{Mission Scripting |desc= Function will use a zone as defined in the editor as a basis for a shape drawn on the map. By default it will inherit the col
    3 KB (550 words) - 11:08, 7 September 2021
  • ** Multiple aircraft set to spawn at mission start or the same time will spawn in the order they were placed. ...pawn in the first position. Anything that spawns at least one second after mission start will spawn in the next available spawnpoint.
    9 KB (1,419 words) - 00:10, 13 September 2022
  • ...luded Canadian military liveries if your F/A-18 Hornet has been set by the mission to be from the Canada faction. Through editing this can be changed in order ...these restrictions on, you may open the entry.lua file in notepad (or code editor of your choice), scroll to the bottom line references Countries, and either
    3 KB (463 words) - 19:03, 24 March 2023
  • {{Mission Scripting zoneName= Name of the zone as placed in the editor to that the group will randomly spawn inside of.
    3 KB (547 words) - 04:43, 10 February 2022
  • {{Mission Scripting zoneName= Name of the zone as placed in the editor to that the group will randomly spawn inside of.
    3 KB (542 words) - 09:20, 11 February 2022
  • {{Mission Scripting zoneName= Name of the zone as placed in the editor to that the group will randomly spawn inside of.
    3 KB (516 words) - 10:12, 7 July 2021
  • ...editing .lua files, let us first ensure that we have an appropriate (.lua) editor installed. Although the default Notepad shipped with most Windows installat After installing the appropriate Notepad++ or other editor to edit our .lua files, we can now make a MonitorSetup file that correspond
    19 KB (2,908 words) - 02:22, 29 January 2022